The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound.
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#include <ADSR.h>
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| | ADSR (std::shared_ptr< ISound > sound, float attack, float decay, float sustain, float release) |
| | Creates a new ADSR object.
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| float | getAttack () const |
| | Returns the attack time.
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| void | setAttack (float attack) |
| | Sets the attack time.
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| float | getDecay () const |
| | Returns the decay time.
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| void | setDecay (float decay) |
| | Sets the decay time.
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| float | getSustain () const |
| | Returns the sustain level.
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| void | setSustain (float sustain) |
| | Sets the sustain level.
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| float | getRelease () const |
| | Returns the release time.
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| void | setRelease (float release) |
| | Sets the release time.
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| virtual std::shared_ptr< IReader > | createReader () |
| | Creates a reader for playback of the sound source.
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| | Effect (std::shared_ptr< ISound > sound) |
| | Creates a new sound.
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virtual | ~Effect () |
| | Destroys the sound.
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| std::shared_ptr< ISound > | getSound () const |
| | Returns the saved sound.
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virtual | ~ISound () |
| | Destroys the sound.
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| std::shared_ptr< IReader > | getReader () const |
| | Returns the reader created out of the sound.
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std::shared_ptr< ISound > | m_sound |
| | If there is no reader it is created out of this sound.
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The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound.
◆ ADSR()
| ADSR::ADSR |
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std::shared_ptr< ISound > | sound, |
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float | attack, |
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float | decay, |
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float | sustain, |
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float | release ) |
Creates a new ADSR object.
- Parameters
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| sound | The sound to apply this effect to. |
| attack | The attack time in seconds. |
| decay | The decay time in seconds. |
| sustain | The sustain level as linear volume. |
| release | The release time in seconds. |
◆ createReader()
| virtual std::shared_ptr< IReader > ADSR::createReader |
( |
| ) |
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virtual |
Creates a reader for playback of the sound source.
- Returns
- A pointer to an IReader object or nullptr if there has been an error.
- Exceptions
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| Exception | An exception may be thrown if there has been a more unexpected error during reader creation. |
Implements ISound.
◆ getAttack()
| float ADSR::getAttack |
( |
| ) |
const |
Returns the attack time.
- Returns
- The attack time in seconds.
◆ getDecay()
| float ADSR::getDecay |
( |
| ) |
const |
Returns the decay time.
- Returns
- The decay time in seconds.
◆ getRelease()
| float ADSR::getRelease |
( |
| ) |
const |
Returns the release time.
- Returns
- The release time in seconds.
◆ getSustain()
| float ADSR::getSustain |
( |
| ) |
const |
Returns the sustain level.
- Returns
- The sustain level in linear volume.
◆ setAttack()
| void ADSR::setAttack |
( |
float | attack | ) |
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Sets the attack time.
- Parameters
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| attack | The attack time in seconds. |
◆ setDecay()
| void ADSR::setDecay |
( |
float | decay | ) |
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Sets the decay time.
- Parameters
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| decay | The decay time in seconds. |
◆ setRelease()
| void ADSR::setRelease |
( |
float | release | ) |
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Sets the release time.
- Parameters
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| release | The release time in seconds. |
◆ setSustain()
| void ADSR::setSustain |
( |
float | sustain | ) |
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Sets the sustain level.
- Parameters
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| sustain | The sustain level in linear volume. |
The documentation for this class was generated from the following file: