Audaspace 1.5.0
A high level audio library.
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This sound changes the volume of another sound. More...
#include <Volume.h>
Public Member Functions | |
Volume (std::shared_ptr< ISound > sound, float volume) | |
Creates a new volume sound. | |
float | getVolume () const |
Returns the volume. | |
virtual std::shared_ptr< IReader > | createReader () |
Creates a reader for playback of the sound source. | |
Public Member Functions inherited from Effect | |
Effect (std::shared_ptr< ISound > sound) | |
Creates a new sound. | |
virtual | ~Effect () |
Destroys the sound. | |
std::shared_ptr< ISound > | getSound () const |
Returns the saved sound. | |
Public Member Functions inherited from ISound | |
virtual | ~ISound () |
Destroys the sound. | |
Additional Inherited Members | |
Protected Member Functions inherited from Effect | |
std::shared_ptr< IReader > | getReader () const |
Returns the reader created out of the sound. | |
Protected Attributes inherited from Effect | |
std::shared_ptr< ISound > | m_sound |
If there is no reader it is created out of this sound. | |
This sound changes the volume of another sound.
The set volume should be a value between 0.0 and 1.0, higher values at your own risk!
Volume::Volume | ( | std::shared_ptr< ISound > | sound, |
float | volume ) |
Creates a new volume sound.
sound | The input sound. |
volume | The desired volume. |
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virtual |
float Volume::getVolume | ( | ) | const |
Returns the volume.