Audaspace 1.5.0
A high level audio library.
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This sound is a base class for all effect factories that take one other sound as input. More...
#include <Effect.h>
Public Member Functions | |
Effect (std::shared_ptr< ISound > sound) | |
Creates a new sound. | |
virtual | ~Effect () |
Destroys the sound. | |
std::shared_ptr< ISound > | getSound () const |
Returns the saved sound. | |
Public Member Functions inherited from ISound | |
virtual | ~ISound () |
Destroys the sound. | |
virtual std::shared_ptr< IReader > | createReader ()=0 |
Creates a reader for playback of the sound source. | |
Protected Member Functions | |
std::shared_ptr< IReader > | getReader () const |
Returns the reader created out of the sound. | |
Protected Attributes | |
std::shared_ptr< ISound > | m_sound |
If there is no reader it is created out of this sound. | |
This sound is a base class for all effect factories that take one other sound as input.
Effect::Effect | ( | std::shared_ptr< ISound > | sound | ) |
Creates a new sound.
sound | The input sound. |
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inlineprotected |
Returns the reader created out of the sound.
This method can be used for the createReader function of the implementing classes.
std::shared_ptr< ISound > Effect::getSound | ( | ) | const |
Returns the saved sound.