This sound plays another sound first normal, then reversed.
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#include <PingPong.h>
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| PingPong (std::shared_ptr< ISound > sound) |
| Creates a new ping pong sound.
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virtual std::shared_ptr< IReader > | createReader () |
| Creates a reader for playback of the sound source.
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| Effect (std::shared_ptr< ISound > sound) |
| Creates a new sound.
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virtual | ~Effect () |
| Destroys the sound.
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std::shared_ptr< ISound > | getSound () const |
| Returns the saved sound.
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virtual | ~ISound () |
| Destroys the sound.
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std::shared_ptr< IReader > | getReader () const |
| Returns the reader created out of the sound.
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std::shared_ptr< ISound > | m_sound |
| If there is no reader it is created out of this sound.
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This sound plays another sound first normal, then reversed.
- Note
- Readers from the underlying sound must be reversable with seeking.
◆ PingPong()
PingPong::PingPong |
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std::shared_ptr< ISound > | sound | ) |
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Creates a new ping pong sound.
- Parameters
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◆ createReader()
virtual std::shared_ptr< IReader > PingPong::createReader |
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Creates a reader for playback of the sound source.
- Returns
- A pointer to an IReader object or nullptr if there has been an error.
- Exceptions
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Exception | An exception may be thrown if there has been a more unexpected error during reader creation. |
Implements ISound.
The documentation for this class was generated from the following file: