Sequence Entry¶
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class
aud.
SequenceEntry
¶ SequenceEntry objects represent an entry of a sequenced sound.
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attenuation
¶ This factor is used for distance based attenuation of the source.
See also
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cone_angle_inner
¶ The opening angle of the inner cone of the source. If the cone values of a source are set there are two (audible) cones with the apex at the
location
of the source and with infinite height, heading in the direction of the source’sorientation
. In the inner cone the volume is normal. Outside the outer cone the volume will becone_volume_outer
and in the area between the volume will be interpolated linearly.
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cone_angle_outer
¶ The opening angle of the outer cone of the source.
See also
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cone_volume_outer
¶ The volume outside the outer cone of the source.
See also
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distance_maximum
¶ The maximum distance of the source. If the listener is further away the source volume will be 0.
See also
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distance_reference
¶ The reference distance of the source. At this distance the volume will be exactly
volume
.See also
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move
()¶ Moves the entry.
Parameters: - begin (float) – The new start time.
- end (float) – The new end time or a negative value if unknown.
- skip (float) – How many seconds to skip at the beginning.
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muted
¶ Whether the entry is muted.
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relative
¶ Whether the source’s location, velocity and orientation is relative or absolute to the listener.
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setAnimationData
()¶ Writes animation data to a sequenced entry.
Parameters: - type (int) – The type of animation data.
- frame (int) – The frame this data is for.
- data (sequence of float) – The data to write.
- animated (bool) – Whether the attribute is animated.
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sound
¶ The sound the entry is representing and will be played in the sequence.
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volume_maximum
¶ The maximum volume of the source.
See also
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volume_minimum
¶ The minimum volume of the source.
See also
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