Sequence

class aud.Sequence

This sound represents sequenced entries to play a sound scene.

add()

Adds a new entry to the scene. :arg sound: The sound this entry should play. :type sound: Sound :arg begin: The start time. :type begin: float :arg end: The end time or a negative value if determined by the sound. :type end: float :arg skip: How much seconds should be skipped at the beginning. :type skip: float :return: The entry added. :rtype: SequenceEntry

channels

The channel count of the sequence.

distance_model

The distance model of the sequence.

doppler_factor

The doppler factor of the sequence. This factor is a scaling factor for the velocity vectors in doppler calculation. So a value bigger than 1 will exaggerate the effect as it raises the velocity.

fps

The listeners’s location in 3D space, a 3D tuple of floats.

muted

Whether the whole sequence is muted.

rate

The sampling rate of the sequence in Hz.

remove()

reomve()

Adds a new entry to the scene. :arg entry: The entry to remove. :type entry: SequenceEntry

setAnimationData()

Writes animation data to a sequence.

Parameters:
  • type (int) – The type of animation data.
  • frame (int) – The frame this data is for.
  • data (sequence of float) – The data to write.
  • animated (bool) – Whether the attribute is animated.
speed_of_sound

The speed of sound of the sequence. The speed of sound in air is typically 343.3 m/s.