19#ifdef PULSEAUDIO_PLUGIN
20#define AUD_BUILD_PLUGIN
29#include <pulse/pulseaudio.h>
43 pa_threaded_mainloop* m_mainloop;
44 pa_context* m_context;
46 pa_context_state_t m_state;
49 uint32_t m_underflows;
52 pa_usec_t m_synchronizerStartTime{0};
53 double m_synchronizerStartPosition{0.0};
62 AUD_LOCAL static void PulseAudio_state_callback(pa_context* context,
void* data);
70 AUD_LOCAL static void PulseAudio_request(pa_stream* stream,
size_t total_bytes,
void* data);
73 PulseAudioDevice(
const PulseAudioDevice&) =
delete;
74 PulseAudioDevice& operator=(
const PulseAudioDevice&) =
delete;
94 virtual void seekSynchronizer(
double time);
95 virtual double getSynchronizerPosition();
96 virtual void playSynchronizer();
97 virtual void stopSynchronizer();
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition Audaspace.h:103
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition Audaspace.h:119
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition Audaspace.h:80
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition Audaspace.h:116
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition Audaspace.h:94
The MixingThreadDevice class.
virtual void preMixingWork(bool playing)
Called every iteration in the mixing thread before mixing.
static void registerPlugin()
Registers this plugin.
virtual void playing(bool playing)
This function tells the device, to start or pause playback.
virtual ~PulseAudioDevice()
Closes the PulseAudio audio device.
PulseAudioDevice(const std::string &name, DeviceSpecs specs, int buffersize=AUD_DEFAULT_BUFFER_SIZE)
Opens the PulseAudio audio device for playback.
Specification of a sound device.
Definition Specification.h:129