Audaspace 1.5.0
A high level audio library.
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JackDevice.h
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1/*******************************************************************************
2 * Copyright 2009-2016 Jörg Müller
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 ******************************************************************************/
16
17#pragma once
18
19#ifdef JACK_PLUGIN
20#define AUD_BUILD_PLUGIN
21#endif
22
29#include "JackSynchronizer.h"
31#include "util/Buffer.h"
32
33#include <string>
34#include <condition_variable>
35#include <thread>
36#include <jack/jack.h>
37#include <jack/ringbuffer.h>
38
40
45{
46private:
50 jack_port_t** m_ports;
51
55 jack_client_t* m_client;
56
60 Buffer m_buffer;
61
65 Buffer m_deinterleavebuf;
66
67 jack_ringbuffer_t** m_ringbuffers;
68
72 bool m_valid;
73
75 JackSynchronizer m_synchronizer;
76
81 AUD_LOCAL static void jack_shutdown(void* data);
82
89 AUD_LOCAL static int jack_mix(jack_nframes_t length, void* data);
90
91 AUD_LOCAL static int jack_sync(jack_transport_state_t state, jack_position_t* pos, void* data);
92
96 jack_transport_state_t m_nextState;
97
101 jack_transport_state_t m_state;
102
106 int m_sync;
107
112
116 void* m_syncFuncData;
117
121 std::thread m_mixingThread;
122
126 std::mutex m_mixingLock;
127
131 std::condition_variable m_mixingCondition;
132
136 AUD_LOCAL void updateRingBuffers();
137
138 // delete copy constructor and operator=
139 JackDevice(const JackDevice&) = delete;
140 JackDevice& operator=(const JackDevice&) = delete;
141
142protected:
143 virtual void playing(bool playing);
144
145public:
154 JackDevice(const std::string &name, DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
155
159 virtual ~JackDevice();
160
162
167
172
177 void seekPlayback(double time);
178
185
191
197
201 static void registerPlugin();
202};
203
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition Audaspace.h:103
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition Audaspace.h:119
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition Audaspace.h:80
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition Audaspace.h:116
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition Audaspace.h:94
The Buffer class.
The JackSynchronizer class.
The SoftwareDevice class.
This class is a simple buffer in RAM which is 32 Byte aligned and provides resize functionality.
Definition Buffer.h:34
This class enables global synchronization of several audio applications if supported.
Definition ISynchronizer.h:39
void(* syncFunction)(void *, int, float)
The syncFunction is called when a synchronization event happens.
Definition ISynchronizer.h:52
This device plays back through JACK.
Definition JackDevice.h:45
void stopPlayback()
Stops jack transport playback.
JackDevice(const std::string &name, DeviceSpecs specs, int buffersize=AUD_DEFAULT_BUFFER_SIZE)
Creates a JACK client for audio output.
void setSyncCallback(ISynchronizer::syncFunction sync, void *data)
Sets the sync callback for jack transport playback.
void seekPlayback(double time)
Seeks jack transport playback.
virtual ISynchronizer * getSynchronizer()
Retrieves the synchronizer for this device, which enables accurate synchronization between audio play...
bool doesPlayback()
Returns whether jack transport plays back.
static void registerPlugin()
Registers this plugin.
double getPlaybackPosition()
Retrieves the jack transport playback time.
void startPlayback()
Starts jack transport playback.
virtual void playing(bool playing)
This function tells the device, to start or pause playback.
virtual ~JackDevice()
Closes the JACK client.
This class is a Synchronizer implementation using JACK Transport.
Definition JackSynchronizer.h:39
The software device is a generic device with software mixing.
Definition SoftwareDevice.h:52
Specification of a sound device.
Definition Specification.h:129