This class allows to play music depending on a current "scene", scene changes are managed by the class.
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#include <DynamicMusic.h>
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| DynamicMusic (std::shared_ptr< IDevice > device) |
| Creates a new dynamic music manager with the default silent scene (id: 0).
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int | addScene (std::shared_ptr< ISound > sound) |
| Adds a new scene to the manager.
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bool | changeScene (int id) |
| Changes to another scene.
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int | getScene () |
| Retrieves the scene currently selected.
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bool | addTransition (int init, int end, std::shared_ptr< ISound > sound) |
| Adds a new transition between scenes.
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void | setFadeTime (double seconds) |
| Sets the length of the crossfade transition (default 1 second).
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double | getFadeTime () |
| Gets the length of the crossfade transition (default 1 second).
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bool | resume () |
| Resumes a paused sound.
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bool | pause () |
| Pauses the current played back sound.
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bool | seek (double position) |
| Seeks in the current played back sound.
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double | getPosition () |
| Retrieves the current playback position of a sound.
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float | getVolume () |
| Retrieves the volume of the scenes.
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bool | setVolume (float volume) |
| Sets the volume for the scenes.
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Status | getStatus () |
| Returns the status of the current played back sound.
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bool | stop () |
| Stops any played back or paused sound and sets the dynamic music player to default silent state (scene 0)
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This class allows to play music depending on a current "scene", scene changes are managed by the class.
The default scene is silent and has id 0.
◆ DynamicMusic()
DynamicMusic::DynamicMusic |
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std::shared_ptr< IDevice > | device | ) |
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Creates a new dynamic music manager with the default silent scene (id: 0).
- Parameters
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device | The device that will be used to play sounds. |
◆ addScene()
int DynamicMusic::addScene |
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std::shared_ptr< ISound > | sound | ) |
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Adds a new scene to the manager.
- Parameters
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sound | The sound that will play when the scene is selected with the changeScene(). |
- Returns
- The identifier of the new scene.
◆ addTransition()
bool DynamicMusic::addTransition |
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int | init, |
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int | end, |
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std::shared_ptr< ISound > | sound ) |
Adds a new transition between scenes.
- Parameters
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init | The id of the initial scene that will allow the transition to play. |
end | The id if the target scene for the transition. |
sound | The sound that will play when the scene changes from init to end. |
- Returns
- false if the init or end scenes don't exist.
◆ changeScene()
bool DynamicMusic::changeScene |
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int | id | ) |
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Changes to another scene.
- Parameters
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id | The id of the scene which should start playing the changeScene method. |
- Returns
- true if the change has been scheduled succesfully.
- false if there already is a transition in course or the scene selected doesnt exist.
◆ getFadeTime()
double DynamicMusic::getFadeTime |
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Gets the length of the crossfade transition (default 1 second).
- Returns
- The length of the cressfade transition in seconds.
◆ getPosition()
double DynamicMusic::getPosition |
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Retrieves the current playback position of a sound.
- Returns
- The playback position in seconds, or 0.0 if the handle is invalid.
◆ getScene()
int DynamicMusic::getScene |
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Retrieves the scene currently selected.
- Returns
- The identifier of the current scene.
◆ getStatus()
Status DynamicMusic::getStatus |
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Returns the status of the current played back sound.
- Returns
- STATUS_INVALID if the sound has stopped or the handle is . invalid
- STATUS_PLAYING if the sound is currently played back.
- STATUS_PAUSED if the sound is currently paused.
- STATUS_STOPPED if the sound finished playing and is still kept in the device.
- See also
- Status
◆ getVolume()
float DynamicMusic::getVolume |
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Retrieves the volume of the scenes.
- Returns
- The volume.
◆ pause()
bool DynamicMusic::pause |
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Pauses the current played back sound.
- Returns
- true if the sound has been paused.
- false if the sound isn't playing back or the handle is invalid.
◆ resume()
bool DynamicMusic::resume |
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Resumes a paused sound.
- Returns
- true if the sound has been resumed.
- false if the sound isn't paused or the handle is invalid.
◆ seek()
bool DynamicMusic::seek |
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double | position | ) |
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Seeks in the current played back sound.
- Parameters
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position | The new position from where to play back, in seconds. |
- Returns
- true if the handle is valid.
- false if the handle is invalid.
- Warning
- Whether the seek works or not depends on the sound source.
◆ setFadeTime()
void DynamicMusic::setFadeTime |
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double | seconds | ) |
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Sets the length of the crossfade transition (default 1 second).
- Parameters
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seconds | The time in seconds. |
◆ setVolume()
bool DynamicMusic::setVolume |
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float | volume | ) |
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Sets the volume for the scenes.
- Parameters
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- Returns
- true if the handle is valid.
- false if the handle is invalid.
◆ stop()
bool DynamicMusic::stop |
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Stops any played back or paused sound and sets the dynamic music player to default silent state (scene 0)
- Returns
- true if the sound has been stopped.
- false if the handle is invalid.
The documentation for this class was generated from the following file: