Audaspace 1.5.0
A high level audio library.
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VolumeStorage.h
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1/*******************************************************************************
2* Copyright 2015-2016 Juan Francisco Crespo Galán
3*
4* Licensed under the Apache License, Version 2.0 (the "License");
5* you may not use this file except in compliance with the License.
6* You may obtain a copy of the License at
7*
8* http://www.apache.org/licenses/LICENSE-2.0
9*
10* Unless required by applicable law or agreed to in writing, software
11* distributed under the License is distributed on an "AS IS" BASIS,
12* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13* See the License for the specific language governing permissions and
14* limitations under the License.
15******************************************************************************/
16
17#pragma once
18
25#include "Audaspace.h"
26
27#include <atomic>
28
30
35{
36private:
40 std::atomic<float> m_volume;
41
42 // delete copy constructor and operator=
43 VolumeStorage(const VolumeStorage&) = delete;
44 VolumeStorage& operator=(const VolumeStorage&) = delete;
45
46public:
51
56 VolumeStorage(float volume);
57
62 float getVolume();
63
68 void setVolume(float volume);
69};
70
The main header file of the library defining the namespace and basic data types.
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition Audaspace.h:119
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition Audaspace.h:116
#define AUD_API
Used for exporting symbols in the shared library.
Definition Audaspace.h:93
This class stores a volume value and allows to change if for a number of sounds in one go.
Definition VolumeStorage.h:35
void setVolume(float volume)
Changes the volume value.
VolumeStorage(float volume)
Creates a VolumeStorage instance with an initial value.
VolumeStorage()
Creates a new VolumeStorage instance with volume 1.
float getVolume()
Retrieves the current volume value.