Audaspace 1.5.0
A high level audio library.
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SoundList.h
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1/*******************************************************************************
2* Copyright 2015-2016 Juan Francisco Crespo Galán
3*
4* Licensed under the Apache License, Version 2.0 (the "License");
5* you may not use this file except in compliance with the License.
6* You may obtain a copy of the License at
7*
8* http://www.apache.org/licenses/LICENSE-2.0
9*
10* Unless required by applicable law or agreed to in writing, software
11* distributed under the License is distributed on an "AS IS" BASIS,
12* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13* See the License for the specific language governing permissions and
14* limitations under the License.
15******************************************************************************/
16
17#pragma once
18
25#include "ISound.h"
26
27#include <vector>
28#include <memory>
29#include <mutex>
30
32
36class AUD_API SoundList : public ISound
37{
38private:
42 std::vector<std::shared_ptr<ISound>> m_list;
43
47 bool m_random = false;
48
52 int m_index = -1;
53
57 std::recursive_mutex m_mutex;
58
59 // delete copy constructor and operator=
60 SoundList(const SoundList&) = delete;
61 SoundList& operator=(const SoundList&) = delete;
62
63public:
69 SoundList(bool random = false);
70
76 SoundList(std::vector<std::shared_ptr<ISound>>& list, bool random = false);
77
78 virtual std::shared_ptr<IReader> createReader();
79
86 void addSound(std::shared_ptr<ISound> sound);
87
93 void setRandomMode(bool random);
94
101
106 int getSize();
107
108};
109
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition Audaspace.h:119
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition Audaspace.h:116
#define AUD_API
Used for exporting symbols in the shared library.
Definition Audaspace.h:93
The ISound interface.
This class represents a type of sound source and saves the necessary values for it.
Definition ISound.h:40
This class allows to have a list of sound that will play sequentially or randomly with each playback.
Definition SoundList.h:37
void setRandomMode(bool random)
Sets the playback mode of the sound list.
SoundList(std::vector< std::shared_ptr< ISound > > &list, bool random=false)
Creates a new sound list and initializes it.
bool getRandomMode()
Returns the playback mode of the sound list.
void addSound(std::shared_ptr< ISound > sound)
Adds a sound to the list.
virtual std::shared_ptr< IReader > createReader()
Creates a reader for playback of the sound source.
int getSize()
Returns the amount of sounds in the list.
SoundList(bool random=false)
Creates a new, empty sound list.