Audaspace 1.5.0
A high level audio library.
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OpenALReader.h
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1/*******************************************************************************
2 * Copyright 2009-2016 Jörg Müller
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 ******************************************************************************/
16
17#pragma once
18
19#ifdef OPENAL_PLUGIN
20#define AUD_BUILD_PLUGIN
21#endif
22
29#include "IReader.h"
30
31#include <alc.h>
32
34
44{
45private:
49 Specs m_specs;
50
54 int m_position;
55
59 ALCdevice* m_device;
60
61 // delete copy constructor and operator=
62 OpenALReader(const OpenALReader&) = delete;
63 OpenALReader& operator=(const OpenALReader&) = delete;
64
65public:
71 OpenALReader(Specs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
72
73 virtual ~OpenALReader();
74
75 virtual bool isSeekable() const;
76 virtual void seek(int position);
77 virtual int getLength() const;
78 virtual int getPosition() const;
79 virtual Specs getSpecs() const;
80 virtual void read(int & length, bool& eos, sample_t* buffer);
81};
82
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition Audaspace.h:103
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition Audaspace.h:119
float sample_t
Sample type.(float samples)
Definition Audaspace.h:126
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition Audaspace.h:116
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition Audaspace.h:94
The IReader interface.
This class represents a sound source as stream or as buffer which can be read for example by another ...
Definition IReader.h:35
This class is used for sine tone playback.
Definition OpenALReader.h:44
virtual void seek(int position)
Seeks to a specific position in the source.
virtual int getLength() const
Returns an approximated length of the source in samples.
OpenALReader(Specs specs, int buffersize=AUD_DEFAULT_BUFFER_SIZE)
Creates a new reader.
virtual void read(int &length, bool &eos, sample_t *buffer)
Request to read the next length samples out of the source.
virtual int getPosition() const
Returns the position of the source as a sample count value.
virtual Specs getSpecs() const
Returns the specification of the reader.
virtual bool isSeekable() const
Tells whether the source provides seeking functionality or not.
Specification of a sound source.
Definition Specification.h:119