20#define AUD_BUILD_PLUGIN
54 friend class OpenALDevice;
56 static const int CYCLE_BUFFERS = 3;
62 std::shared_ptr<IReader> m_reader;
74 ALuint m_buffers[CYCLE_BUFFERS];
101 OpenALDevice* m_device;
108 OpenALHandle(
const OpenALHandle&) =
delete;
109 OpenALHandle& operator=(
const OpenALHandle&) =
delete;
120 OpenALHandle(OpenALDevice* device, ALenum format, std::shared_ptr<IReader> reader,
bool keep);
122 virtual ~OpenALHandle() {}
123 virtual bool pause();
124 virtual bool resume();
126 virtual bool getKeep();
127 virtual bool setKeep(
bool keep);
128 virtual bool seek(
double position);
129 virtual double getPosition();
130 virtual Status getStatus();
133 virtual float getPitch();
134 virtual bool setPitch(
float pitch);
135 virtual int getLoopCount();
136 virtual bool setLoopCount(
int count);
137 virtual bool setStopCallback(
stopCallback callback = 0,
void* data = 0);
140 virtual bool setLocation(
const Vector3& location);
142 virtual bool setVelocity(
const Vector3& velocity);
144 virtual bool setOrientation(
const Quaternion& orientation);
145 virtual bool isRelative();
146 virtual bool setRelative(
bool relative);
147 virtual float getVolumeMaximum();
148 virtual bool setVolumeMaximum(
float volume);
149 virtual float getVolumeMinimum();
150 virtual bool setVolumeMinimum(
float volume);
151 virtual float getDistanceMaximum();
152 virtual bool setDistanceMaximum(
float distance);
153 virtual float getDistanceReference();
154 virtual bool setDistanceReference(
float distance);
155 virtual float getAttenuation();
156 virtual bool setAttenuation(
float factor);
157 virtual float getConeAngleOuter();
158 virtual bool setConeAngleOuter(
float angle);
159 virtual float getConeAngleInner();
160 virtual bool setConeAngleInner(
float angle);
161 virtual float getConeVolumeOuter();
162 virtual bool setConeVolumeOuter(
float volume);
173 ALCcontext* m_context;
193 bool m_checkDisconnect;
198 std::list<std::shared_ptr<OpenALHandle> > m_playingSounds;
203 std::list<std::shared_ptr<OpenALHandle> > m_pausedSounds;
208 std::recursive_mutex m_mutex;
213 std::thread m_thread;
236 uint64_t m_synchronizerPosition{0};
237 std::shared_ptr<IHandle> m_silenceHandle;
259 OpenALDevice(
const OpenALDevice&) =
delete;
260 OpenALDevice& operator=(
const OpenALDevice&) =
delete;
274 virtual ~OpenALDevice();
277 virtual std::shared_ptr<IHandle>
play(std::shared_ptr<IReader> reader,
bool keep =
false);
278 virtual std::shared_ptr<IHandle>
play(std::shared_ptr<ISound> sound,
bool keep =
false);
285 virtual void seekSynchronizer(
double time);
286 virtual double getSynchronizerPosition();
287 virtual void playSynchronizer();
288 virtual void stopSynchronizer();
289 virtual void setSyncCallback(
syncFunction function,
void* data);
290 virtual int isSynchronizerPlaying();
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition Audaspace.h:103
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition Audaspace.h:119
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition Audaspace.h:80
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition Audaspace.h:116
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition Audaspace.h:94
Defines the I3DDevice interface as well as the different distance models.
DistanceModel
Possible distance models for the 3D device.
Definition I3DDevice.h:35
Defines the IHandle interface as well as possible states of the handle.
Status
Status of a playback handle.
Definition IHandle.h:31
void(* stopCallback)(void *)
The stopCallback is called when a handle reaches the end of the stream and thus gets stopped.
Definition IHandle.h:42
This class is a simple buffer in RAM which is 32 Byte aligned and provides resize functionality.
Definition Buffer.h:34
The I3DDevice interface represents an output device for 3D sound.
Definition I3DDevice.h:53
The I3DHandle interface represents a playback handle for 3D sources.
Definition I3DHandle.h:39
The IDevice interface represents an output device for sound sources.
Definition IDevice.h:46
void(* syncFunction)(void *, int, float)
The syncFunction is called when a synchronization event happens.
Definition IDevice.h:120
The IHandle interface represents a playback handles of a specific device.
Definition IHandle.h:49
virtual void setListenerLocation(const Vector3 &location)
Sets the listener location.
static std::list< std::string > getDeviceNames()
Retrieves a list of available hardware devices to open with OpenAL.
static void registerPlugin()
Registers this plugin.
virtual void unlock()
Unlocks the previously locked device.
virtual void setDistanceModel(DistanceModel model)
Sets the distance model.
virtual std::shared_ptr< IHandle > play(std::shared_ptr< IReader > reader, bool keep=false)
Plays a sound source.
virtual Vector3 getListenerVelocity() const
Retrieves the listener velocity.
virtual void lock()
Locks the device.
virtual DistanceModel getDistanceModel() const
Retrieves the distance model.
virtual void setListenerOrientation(const Quaternion &orientation)
Sets the listener orientation.
OpenALDevice(DeviceSpecs specs, int buffersize=AUD_DEFAULT_BUFFER_SIZE, const std::string &name="")
Opens the OpenAL audio device for playback.
virtual Vector3 getListenerLocation() const
Retrieves the listener location.
virtual Quaternion getListenerOrientation() const
Retrieves the listener orientation.
virtual float getSpeedOfSound() const
Retrieves the speed of sound.
virtual void stopAll()
Stops all playing sounds.
virtual void setDopplerFactor(float factor)
Sets the doppler factor.
virtual void setVolume(float volume)
Sets the overall device volume.
virtual float getVolume() const
Retrieves the overall device volume.
virtual DeviceSpecs getSpecs() const
Returns the specification of the device.
virtual std::shared_ptr< IHandle > play(std::shared_ptr< ISound > sound, bool keep=false)
Plays a sound source.
virtual void setSpeedOfSound(float speed)
Sets the speed of sound.
virtual float getDopplerFactor() const
Retrieves the doppler factor.
virtual void setListenerVelocity(const Vector3 &velocity)
Sets the listener velocity.
This class represents a quaternion used for 3D rotations.
Definition Math3D.h:206
This class represents a 3 dimensional vector.
Definition Math3D.h:36
Specification of a sound device.
Definition Specification.h:129
Specification of a sound source.
Definition Specification.h:119