Audaspace 1.5.0
A high level audio library.
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ISynchronizer.h
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1/*******************************************************************************
2 * Copyright 2009-2016 Jörg Müller
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 ******************************************************************************/
16
17#pragma once
18
25#include "Audaspace.h"
26
27#include <memory>
28
30
31class IHandle;
32
39{
40public:
44 virtual ~ISynchronizer() {}
45
52 typedef void (*syncFunction)(void*, int, float);
53
59 virtual void seek(std::shared_ptr<IHandle> handle, double time) = 0;
60
66 virtual double getPosition(std::shared_ptr<IHandle> handle) = 0;
67
71 virtual void play() = 0;
72
76 virtual void stop() = 0;
77
83 virtual void setSyncCallback(syncFunction function, void* data) = 0;
84
89 virtual int isPlaying() = 0;
90};
91
The main header file of the library defining the namespace and basic data types.
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition Audaspace.h:119
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition Audaspace.h:116
#define AUD_API
Used for exporting symbols in the shared library.
Definition Audaspace.h:93
The IHandle interface represents a playback handles of a specific device.
Definition IHandle.h:49
This class enables global synchronization of several audio applications if supported.
Definition ISynchronizer.h:39
virtual void stop()=0
Stops the synchronizer playback.
virtual double getPosition(std::shared_ptr< IHandle > handle)=0
Retrieves the position of the synchronizer.
virtual void seek(std::shared_ptr< IHandle > handle, double time)=0
Sets the playback position of a handle and the synchronizer to a specific time.
virtual void play()=0
Starts the synchronizer playback.
virtual void setSyncCallback(syncFunction function, void *data)=0
Sets the callback function that is called when a synchronization event happens.
virtual int isPlaying()=0
Retrieves whether the synchronizer is playing back.
virtual ~ISynchronizer()
Destroys the synchronizer.
Definition ISynchronizer.h:44