Audaspace 1.5.0
A high level audio library.
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ADSRReader.h
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1/*******************************************************************************
2 * Copyright 2009-2016 Jörg Müller
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 ******************************************************************************/
16
17#pragma once
18
25#include "fx/EffectReader.h"
26
28
33{
34private:
35 enum ADSRState
36 {
37 ADSR_STATE_INVALID = 0,
38 ADSR_STATE_ATTACK = 1,
39 ADSR_STATE_DECAY = 2,
40 ADSR_STATE_SUSTAIN = 3,
41 ADSR_STATE_RELEASE = 4
42 };
43
47 float m_attack;
48
52 float m_decay;
53
57 float m_sustain;
58
62 float m_release;
63
67 ADSRState m_state;
68
72 float m_level;
73
74 // delete copy constructor and operator=
75 ADSRReader(const ADSRReader&) = delete;
76 ADSRReader& operator=(const ADSRReader&) = delete;
77
78 void AUD_LOCAL nextState(ADSRState state);
79
80public:
89 ADSRReader(std::shared_ptr<IReader> reader, float attack, float decay, float sustain, float release);
90
91 virtual ~ADSRReader();
92
93 virtual void read(int& length, bool& eos, sample_t* buffer);
94
98 void release();
99};
100
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition Audaspace.h:119
float sample_t
Sample type.(float samples)
Definition Audaspace.h:126
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition Audaspace.h:80
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition Audaspace.h:116
#define AUD_API
Used for exporting symbols in the shared library.
Definition Audaspace.h:93
The EffectReader class.
This class is an ADSR filters.
Definition ADSRReader.h:33
virtual void read(int &length, bool &eos, sample_t *buffer)
Request to read the next length samples out of the source.
void release()
Triggers the release.
ADSRReader(std::shared_ptr< IReader > reader, float attack, float decay, float sustain, float release)
Creates a new ADSR reader.
This reader is a base class for all effect readers that take one other reader as input.
Definition EffectReader.h:36