Handle

class aud.Handle

Handle objects are playback handles that can be used to control playback of a sound. If a sound is played back multiple times then there are as many handles.

attenuation

This factor is used for distance based attenuation of the source.

cone_angle_inner

The opening angle of the inner cone of the source. If the cone values of a source are set there are two (audible) cones with the apex at the location of the source and with infinite height, heading in the direction of the source’s orientation. In the inner cone the volume is normal. Outside the outer cone the volume will be cone_volume_outer and in the area between the volume will be interpolated linearly.

cone_angle_outer

The opening angle of the outer cone of the source.

See also

cone_angle_inner

cone_volume_outer

The volume outside the outer cone of the source.

See also

cone_angle_inner

distance_maximum

The maximum distance of the source. If the listener is further away the source volume will be 0.

distance_reference

The reference distance of the source. At this distance the volume will be exactly volume.

keep

Whether the sound should be kept paused in the device when its end is reached. This can be used to seek the sound to some position and start playback again.

Warning

If this is set to true and you forget stopping this equals a memory leak as the handle exists until the device is destroyed.

location

The source’s location in 3D space, a 3D tuple of floats.

loop_count

The (remaining) loop count of the sound. A negative value indicates infinity.

orientation

The source’s orientation in 3D space as quaternion, a 4 float tuple.

pause()

Pauses playback.

Returns:Whether the action succeeded.
Return type:bool
pitch

The pitch of the sound.

position

The playback position of the sound in seconds.

relative

Whether the source’s location, velocity and orientation is relative or absolute to the listener.

resume()

Resumes playback.

Returns:Whether the action succeeded.
Return type:bool
status

Whether the sound is playing, paused or stopped (=invalid).

stop()

Stops playback.

Returns:Whether the action succeeded.
Return type:bool

Note

This makes the handle invalid.

velocity

The source’s velocity in 3D space, a 3D tuple of floats.

volume

The volume of the sound.

volume_maximum

The maximum volume of the source.

volume_minimum

The minimum volume of the source.