19#ifdef PULSEAUDIO_PLUGIN
20#define AUD_BUILD_PLUGIN
32#include <condition_variable>
35#include <pulse/pulseaudio.h>
47 PulseAudioDevice* m_device;
48 bool m_playing =
false;
49 pa_usec_t m_time_start = 0;
50 double m_seek_pos = 0.0f;
53 PulseAudioSynchronizer(PulseAudioDevice* device);
57 virtual void seek(std::shared_ptr<IHandle> handle,
double time);
58 virtual double getPosition(std::shared_ptr<IHandle> handle);
62 PulseAudioSynchronizer m_synchronizer;
67 volatile bool m_playback;
71 pa_threaded_mainloop* m_mainloop;
72 pa_context* m_context;
74 pa_context_state_t m_state;
87 uint32_t m_underflows;
92 std::thread m_mixingThread;
97 std::mutex m_mixingLock;
102 std::condition_variable m_mixingCondition;
114 AUD_LOCAL static void PulseAudio_state_callback(pa_context* context,
void* data);
122 AUD_LOCAL static void PulseAudio_request(pa_stream* stream,
size_t total_bytes,
void* data);
125 PulseAudioDevice(
const PulseAudioDevice&) =
delete;
126 PulseAudioDevice& operator=(
const PulseAudioDevice&) =
delete;
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition Audaspace.h:103
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition Audaspace.h:119
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition Audaspace.h:80
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition Audaspace.h:116
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition Audaspace.h:94
The SoftwareDevice class.
This class is a default ISynchronizer implementation that actually does no synchronization and is int...
Definition DefaultSynchronizer.h:34
This class enables global synchronization of several audio applications if supported.
Definition ISynchronizer.h:39
static void registerPlugin()
Registers this plugin.
virtual void playing(bool playing)
This function tells the device, to start or pause playback.
virtual ISynchronizer * getSynchronizer()
Retrieves the synchronizer for this device, which enables accurate synchronization between audio play...
virtual ~PulseAudioDevice()
Closes the PulseAudio audio device.
PulseAudioDevice(const std::string &name, DeviceSpecs specs, int buffersize=AUD_DEFAULT_BUFFER_SIZE)
Opens the PulseAudio audio device for playback.
This class is a simple ring buffer in RAM which is 32 Byte aligned and provides functionality for con...
Definition RingBuffer.h:37
virtual std::shared_ptr< IHandle > play(std::shared_ptr< IReader > reader, bool keep=false)
Plays a sound source.
SoftwareDevice()
Empty default constructor.
Specification of a sound device.
Definition Specification.h:129