Audaspace 1.5.0
A high level audio library.
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PingPong.h
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1/*******************************************************************************
2 * Copyright 2009-2016 Jörg Müller
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 ******************************************************************************/
16
17#pragma once
18
25#include "fx/Effect.h"
26
28
33class AUD_API PingPong : public Effect
34{
35private:
36 // delete copy constructor and operator=
37 PingPong(const PingPong&) = delete;
38 PingPong& operator=(const PingPong&) = delete;
39
40public:
45 PingPong(std::shared_ptr<ISound> sound);
46
47 virtual std::shared_ptr<IReader> createReader();
48};
49
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition Audaspace.h:119
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition Audaspace.h:116
#define AUD_API
Used for exporting symbols in the shared library.
Definition Audaspace.h:93
The Effect class.
This sound is a base class for all effect factories that take one other sound as input.
Definition Effect.h:34
This sound plays another sound first normal, then reversed.
Definition PingPong.h:34
PingPong(std::shared_ptr< ISound > sound)
Creates a new ping pong sound.
virtual std::shared_ptr< IReader > createReader()
Creates a reader for playback of the sound source.