Audaspace 1.5.0
A high level audio library.
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JackSynchronizer.h
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1/*******************************************************************************
2 * Copyright 2009-2016 Jörg Müller
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 ******************************************************************************/
16
17#pragma once
18
19#ifdef JACK_PLUGIN
20#define AUD_BUILD_PLUGIN
21#endif
22
30
32
33class JackDevice;
34
39{
40private:
42 JackDevice* m_device;
43
44public:
50
51 virtual void seek(std::shared_ptr<IHandle> handle, double time);
52 virtual double getPosition(std::shared_ptr<IHandle> handle);
53 virtual void play();
54 virtual void stop();
55 virtual void setSyncCallback(syncFunction function, void* data);
56 virtual int isPlaying();
57};
58
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition Audaspace.h:119
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition Audaspace.h:116
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition Audaspace.h:94
The ISynchronizer interface.
This class enables global synchronization of several audio applications if supported.
Definition ISynchronizer.h:39
This device plays back through JACK.
Definition JackDevice.h:45
This class is a Synchronizer implementation using JACK Transport.
Definition JackSynchronizer.h:39
virtual void play()
Starts the synchronizer playback.
virtual void seek(std::shared_ptr< IHandle > handle, double time)
Sets the playback position of a handle and the synchronizer to a specific time.
virtual void setSyncCallback(syncFunction function, void *data)
Sets the callback function that is called when a synchronization event happens.
virtual int isPlaying()
Retrieves whether the synchronizer is playing back.
virtual void stop()
Stops the synchronizer playback.
JackSynchronizer(JackDevice *device)
Creates a new JackSynchronizer.
virtual double getPosition(std::shared_ptr< IHandle > handle)
Retrieves the position of the synchronizer.