Audaspace 1.5.0
A high level audio library.
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Equalizer.h
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1/*******************************************************************************
2 * Copyright 2022 Marcos Perez Gonzalez
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 ******************************************************************************/
16
17#pragma once
18
25#include <memory>
26#include <vector>
27
28#include "ISound.h"
29#include "ImpulseResponse.h"
30
32
33class Buffer;
34class ImpulseResponse;
38class AUD_API Equalizer : public ISound
39{
40private:
44 std::shared_ptr<ISound> m_sound;
45
49 std::shared_ptr<Buffer> m_bufEQ;
50
54 std::shared_ptr<ImpulseResponse> m_impulseResponse;
55
59 Equalizer(const Equalizer&) = delete;
60 Equalizer& operator=(const Equalizer&) = delete;
61
66 std::shared_ptr<ImpulseResponse> createImpulseResponse();
67
72 std::shared_ptr<Buffer> minimumPhaseFilterHomomorphic(std::shared_ptr<Buffer> original, int lOriginal, int lWork);
73
78 std::shared_ptr<Buffer> minimumPhaseFilterHilbert(std::shared_ptr<Buffer> original, int lOriginal, int lWork);
79
80public:
85 Equalizer(std::shared_ptr<ISound> sound, std::shared_ptr<Buffer> bufEQ, int externalSizeEq, float maxFreqEq, int sizeConversion);
86
87 virtual ~Equalizer();
88 virtual std::shared_ptr<IReader> createReader();
89
90 /*
91 * Length of the external equalizer definition. It must be the number of "float" positions of the Buffer
92 */
93 int external_size_eq;
94
95 /*
96 * Length of the internal equalizer definition
97 */
98 int filter_length;
99
100 /*
101 * Maximum frequency used in the equalizer definition
102 */
103 float maxFreqEq;
104};
105
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition Audaspace.h:119
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition Audaspace.h:116
#define AUD_API
Used for exporting symbols in the shared library.
Definition Audaspace.h:93
The ISound interface.
The ImpulseResponse class.
This class is a simple buffer in RAM which is 32 Byte aligned and provides resize functionality.
Definition Buffer.h:34
This class represents a sound that can be modified depending on a given impulse response.
Definition Equalizer.h:39
Equalizer(std::shared_ptr< ISound > sound, std::shared_ptr< Buffer > bufEQ, int externalSizeEq, float maxFreqEq, int sizeConversion)
Creates a new Equalizer.
virtual std::shared_ptr< IReader > createReader()
Creates a reader for playback of the sound source.
This class represents a type of sound source and saves the necessary values for it.
Definition ISound.h:40
This class represents an impulse response that can be used in convolution.
Definition ImpulseResponse.h:41